A key part of TRANSCREATIVA project is based on technology transfer to the Cultural and Creative Industries (CCI). Different companies, partners and project participants, have developed a number of specific technological prototypes for the CCI. These prototypes are intended to facilitate the industrial, economic and social development within the industries concerned.
Listed below are shown the different prototypes created under the TRANSCREATIVA project. We invite you to get to know the different prototypes and make an assessment of each.
IPN/UC
Reformulação do Website do Museu com
IPN/UC
Focar a estratégia de captação de adultos numa campanha de marketing e de comunicação focada em “Objetos-âncora”, peças inspiradas no acervo (e.g. Maior esqueleto de Baleia, da coleção de Zoologia ou “Cabeça-de-Mosca”, com inspiração na exposição permanente “RefleInstrumentos Físicos) para criar objetos e a sua instalação em ruas chave de Coimbra.
IPN
Desenvolver uma aplicação para tablet, que permita a personalização da visita e a experimentação e descoberta virtual das histórias de cada uma das peças.
ESTIA
Our work here is focused on creativity sessions that use Post-its paper, engine concept widely used to solve collaboratively, problems in mobilizing the creativity of the participants. Thanks to technological advances, the principle of Post-its has now implemented a graphical interface with several software applications with new features: choice of colors, size, font, backup ...
ESTIA
This prototype aims to provide a set of resources to entities ICC to equip them in their efforts to create and innovate to help design and implement such projects.
ESTIA
The prototype for the development of 3D elements to enhance the stage shows, the idea being to associate the assembly of live performances (dance, music concert, exhibition) and propose, live, a number of effects reproductive-related movements, and thereby increase the attention, interest, emotion ... spectators.
TECNALIA
Collaboard (Collaborative Whiteboard) is a distributed implementation of creativity. The functionality of the application seeks to digitize some of the processes used in the creative dynamics, in particular those related to the use of a canvas to draw or put stickers.
TECNALIA
WEDEMO (Wearable Device for Detecting Emotions) is based on the "Affective Computing" concept, one pillar of which is the use of machine learning systems for recognizing emotions. WEDEMO allows applying emotional recognition technology to the participants of dynamic states of creativity, providing industry professionals to further their evaluations quantitative information.